Showing posts with label graphic novels. Show all posts
Showing posts with label graphic novels. Show all posts

Monday, 31 March 2025

Why is there so little honesty in publishing?

Same reason there's little honesty in Hollywood, music, or advertising: it's a business, and the impression of success creates success. Fake it until you make it, as they say. It's about manipulating human psychology and presenting the proper facade to do so. Politicians, demagogues, and Demogorgon do the same thing. 
You only want weaponized authenticity in marketing. 

Roughly ten years ago I attended TCAF and took in a few panels, including a publisher one. I have never forgotten what they said: if an artist said, publicly on the internet, that comics was hard, that they struggled, that there was no money, etc, they would be blacklisted and declared persona non grata. These publishers were absolutely adamant that they would not publish such people. They only wanted people who put forward a sunny, optimistic happy-go-lucky impression of the comics publishing industry, and anyone who said otherwise would be banned from their imprints.

Fortunately, my own publisher believes first and foremost in publishing cool sh*t, and has never sought to muzzle me in any way. The art comes first. I have always respected and been grateful for that. 

But I've never forgotten that TCAF talk. 

And you know what? 

I get it. 

We 'artistes' can be emo. Moping, wallowing in our own conflicted and emotionally tumultuous nature, and outright depression is endemic in the arts and is not a draw for the general public. Well. For most, it isn't. I've listened to normies talk about poor souls who are quite obviously suffering from depression as 'freaks' to be ostracized, and worse. That said, some comics DO dive deep into analysis of the twisted human psyche, and have built healthy careers exposing their own innermost vices and flaws. 

The world is a funny place. 

Different strokes for different folks.

But for a general audience, positivity sells. Whether it's right or not to edit yourself publicly is not the point. The point is that, if you want a career in comics, you have to manage your public persona and appear (and act) in a cooperative way that makes you someone people want to work with. 

It's also good to remember that many, if not most, publishers are not necessarily artists themselves. Some are business people, and for them, comics are not art, they're a product, like shoe laces, widgets or flea powder. A commodity. The publisher wants to make money, hit the best-seller lists, and sell options to Hollywood; they don't want miserable, cantankerous 'artistes' spoiling the gravy train with all their self-indulgent whining. They'd rather shut them up with threats of excommunication.

The resultant sunny picture leaves publishers and the public happy, and with higher sales, hopefully the artist as well. At least with success they can afford antidepressants.

Have you ever seen Pleasantville?

The down side of all this is that young, aspiring artists (and actors and musicians) get an unrealistic idea of what their aspirational field is really like, having drunk deep from the hype machine. The hype machine, however, is NOT for artists. All the puff pieces and posturing is to help sell product. It's part of the game. It greases the wheels of commerce, it has a function, but it's got absolutely nothing to do with what it's like to actually work in the field.

Remember the Me Too movement? Good ol' Harvey, champion of independent films! Little bit of cognitive dissonance there now. Comics has its Harveys, too. And the music industry... the less said the better.

If you're an artist, don't pay attention to hype, fame or fortune. Those aren't good motivators for artists. Well. Many? I don't create according to spreadsheets, focus groups and audience analysis, and can't imagine authentic art coming out of such an approach. But then, I'm a small press indie kind of guy. I'm not doing billion dollar blockbusters. And if you're investing millions into a project, you want to protect your investment and make it as sure a thing as possible...

Have you seen Matrix Resurrections? 

If you want authenticity, don't look to advertising. Go behind the scenes.

It's like sausages. 

You don't want to know how they're made unless you really have to. 

Monday, 3 June 2013

Demon Design 101: Louis Le Breton


The Lesser Key of Solomon, MacGregor Mather edition, is graced with some truly macabre illustrations, courtesy of Breton.

Derived in part from the 16th century's Pseudomonarchia Daemonum, the Lesser Key of Solomon is broken into five parts, the most interesting of which is the first, the Ars Goetia. It describes seventy-two demons that Solomon bound to service with magic symbols.

Each is given a rank, interests and expertise (natural philosophy, astronomy, rhetoric), method of seduction (laziness, vanity), powers (noisome breath, conciliates friends and rulers, finds hidden treasures, flight), and the number of demon legions at their command.

It includes illustrations by Louis Le Breton taken from the 1863 edition of the Dictionnaire Infernal. That's the best part. In fact, you can skip the whole Lesser Key and just go straight to the Dictionnaire Infernal. Just make sure it's the 1863 edition.

Louis Breton was born in 1818 and spent much of his time doing bland marine paintings that disturbed no one.

Then he blind sided the world with the most bat shit insane demon designs ever created.

I've referenced several in the book: Asmodeus, for example, appears as Breton depicted. I wanted people to recognize Assman from his earlier 'portrait'. Albeit cruder and more graphic, as my humble abilities allow.

I also used Breton's Baal, only for Kurgoth, Hell's Justice Minister in Hell Lost.

Baal's actually the root of Beelzebub (Baal Zebub, 'Lord of the Flies', in rabbinical texts; a sly way of saying he's shit and his followers are flies); so I have some lee way with him, since he never existed in the first place. Or Beelzebub didn't. One of them. Whatever.

Next to Bosch's mad hybrids, Breton's demons are my favourites. They're unique. Original. Much more interesting than the typical buff or bodacious Hollywood demon with bat wings and horns. Not that there's anything wrong with that, but variety is the spice of life.

Artist Ariana Osborne created a series of gorgeous cards using the illustrations.

Next up: The biggest, the baddest, the best: Bosch!